You don't know what you don't know. That applies to pretty much everything, especially when you're starting in a new craft—the what and why isn't clear right off the bat. As a designer actively practicing for a few years now, the what and why of my craft is becoming more apparent. It's exciting to have more clarity on what fuels me to pursue design. When I was starting, my why was blurry. All I knew was I liked to design and needed to get experience. I think that's the case for a lot of people out there. They want to create great experiences for users, but what does that mean?
Designing a design philosophy
Designing a design philosophy
Designing a design philosophy
You don't know what you don't know. That applies to pretty much everything, especially when you're starting in a new craft—the what and why isn't clear right off the bat. As a designer actively practicing for a few years now, the what and why of my craft is becoming more apparent. It's exciting to have more clarity on what fuels me to pursue design. When I was starting, my why was blurry. All I knew was I liked to design and needed to get experience. I think that's the case for a lot of people out there. They want to create great experiences for users, but what does that mean?